SMART GOAL
By May 10, as Game Developer, I will have evidence of Making a Game by following This Tutorial for Session 5.
PRE-PRODUCTION-INQUIRY
Role
Game Developer: I will be making the entire game by myself, so I am the producer, artist, level designer, and music maker combined
Leader(s) In Field/Exemplary Works
Leader: Gavin Eisenbeisz
Exemplary Works: Made a very popular indie game in one year. (choo-choo-Charles)
NOTES ON LEADER
- Don’t expect tons of money
- The First game should be to learn
- Make prototypes of games
- Start small
- Have other people play your game
- publish on Itch.io
- The Best way to improve is to get feedback
Training Sources Flappy Bird Tutorial
NOTES ON TUTORIAL
- Import Sprites
- Scene Setup
- adding player
- adding rigid body 2D for player
- adding collider to player
- add a script to the player
- make the script
Project Timeline
- Learn how unity works
- learn a bit of C#
- take the sprites of flappy bird and make them yourself with your style
- make the calculations of your image and its width/height so I can make the ratios of the images the same as the sprites
- make the images
- put them into your game
Evidence
PRODUCTION-ACTION
Was/Am unable to make the game completely functional, I am still going to finish it but probably not until after school ends.
POST-PRODUCTION-REFLECTION
21 Century Skills
Ways of Thinking (Creating, Innovation, Critical Thinking, Problem-Solving)
I had problems with the collaboration feature in Unity and also had and still have various problems with the C# script, and since I am completely new to Unity it makes it take way longer and harder.
Ways of Working (Communication & Collaboration)
Since I am working on a SOLO project, I don’t need to communicate with my teammates but if I do have a problem with Unity I will tell someone who knows more than I do and can get it fixed fairly quickly.
Tools for Working (Info & Media Literacy)
Google, youtube, and especially Discord have helped a lot with communicating with the creator of the video directly.
Ways of Living in the World
Whether I enter the game design industry or not things like Scrum, Edublog’s, and burn-down charts are going to be useful in whatever job I get
Grammar & Spelling
Grammarly
Editor
Sergio Armenta