I made the graphics for the game. 7 images in total
The Player
The background
Obstacles
Foreground
Game Over screen
Start screen
Play button
Estimated Hours: 10 hours. (2 for nondescript math, 6 for drawing, redrawing, figuring out how to use the application, 2 hours implementing images to unity project.)
Goal this week: My goal was to finish the drawings, and I ended up doing a bit more than expected
WEEK 2 3/20 – 3/27 session 5
I am planning to somewhat complete the mechanics of the game
Date
Task Description
Time Spent
Was This A Best Practice?
3/20
Watched the tutorial video to see what I was going to do
1 hour
I believe so
3/21
I spent today working on the project trello, dundoc, edublogs, and spreadsheet
take the sprites of flappy bird and make them yourself with your style
make the calculations of your image and its width/height so I can make the ratios of the images the same as the sprites
make the images
put them into your game
Evidence
PRODUCTION-ACTION
Was/Am unable to make the game completely functional, I am still going to finish it but probably not until after school ends.
POST-PRODUCTION-REFLECTION
21 Century Skills
Ways of Thinking (Creating, Innovation, Critical Thinking, Problem-Solving)
I had problems with the collaboration feature in Unity and also had and still have various problems with the C# script, and since I am completely new to Unity it makes it take way longer and harder.
Ways of Working (Communication & Collaboration)
Since I am working on a SOLO project, I don’t need to communicate with my teammates but if I do have a problem with Unity I will tell someone who knows more than I do and can get it fixed fairly quickly.
Tools for Working (Info & Media Literacy)
Google, youtube, and especially Discord have helped a lot with communicating with the creator of the video directly.
Ways of Living in the World
Whether I enter the game design industry or not things like Scrum, Edublog’s, and burn-down charts are going to be useful in whatever job I get