6/5/2023 Weekly Work Log

Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 1:40 hours
What is/was your overall goal for this week? more unity tutorials

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5Leduc Game conference videos 50 minutesunable to connect to wifi for the first 40 minutes of 5th period.
6/6Unity 2D FPS Tutorial50 minutesyes, because it is part of my assignemt.
 6/7absent0 minutesabsent
 6/8uh last day55 minutesI did something? looked at a fireplace for 35 minutes and wrote a long gmail to all my teachers for the lass 20 minutos.
 6/9 

5/30/2023 Weekly Work Log

Session Number:6
Week Number: 1
Total Estimated Hours Contributed this Week: 2:30 hours
What is/was your overall goal for this week? do unity tutorials

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29No school0 hoursNo school
5/30absent0 hoursabsent
 5/312d Platformer microgame in unity tutorials 20 minutes  part of my assignment
 6/1 2D platformer microgame in unity part 2 40 minutes yes
 6/2  fps microgame in unity 50 minutes I am supposed to be working on unity tutorials

Session 5 Daily Journal

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 1
What is/was your overall goal for this week? trouble shooting week

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8working on edublog1I want to catch up on some of the stuff I forgot to do.
5/9absent1 had a muscle spasm and it hurt to walk so yeah, no school that day.
 5/10finishing some assignments in 5th period 1doing the same thing but with people showcasing their games in the background
 5/11VOTE FOR DEMOCRACY 1I voted really hard.
 5/12forgot no clue

Session 5 daily work log

Session Number:5 goes here
Week Number:6 goes here
Total Estimated Hours Contributed this Week: 3 goes here
What is/was your overall goal for this week? make the game functional

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1turning on collaboration in unity2 hours this is the best practice because it helps further my progression in unity. If I can work on unity on both my school computer and personal computer then I can work on it all the time.
5/2more troubleshooting in unity1 hour I have to constantly troubleshoot unity due to my inexperience with the program and it is the best practice because otherwise I would not be able to finish the game ever.
 5/3 Unity collaboration troubleshooting 1 80% of my time in unity was spent troubleshooting
 5/4 making a parallax on the background 1 I actually managed to do something in unity. yay!
 5/5 general troubleshooting 2 back to troubleshooting. At least I am learning. Maybe.

Personal Comments (Optional) 

as a newbie working in unity it feels like I am fighting a hydra of problems. I solve one, two more pop up in it’s place

Session 5 weekly Journal Entries

Session Number : 5
Week Number : Scrum #2 week 1
Total Estimated Hours Contributed this Week: 3 hours
What was your overall goal for this week?  add more to the game

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/17programming in C#2 hours yes
4/18 programming in C#1 hours (for now) yes
 4/19 Troubleshooting for unity 2 hours yes
 4/20 Troubleshooting in C# 1yes 
 4/21 Troubleshooting in C# 2 why I am I having so much trouble with unity.

3/13 – 5/10 Weekly Work Log (SOLO) TEAM 4

WEEK 1 3/13 – 3/17 Session 5

I made the graphics for the game. 7 images in total

  • The Player
  • The background
  • Obstacles
  • Foreground
  • Game Over screen
  • Start screen
  • Play button

Estimated Hours: 10 hours. (2 for nondescript math, 6 for drawing, redrawing, figuring out how to use the application, 2 hours implementing images to unity project.)

Goal this week: My goal was to finish the drawings, and I ended up doing a bit more than expected

WEEK 2 3/20 – 3/27 session 5

I am planning to somewhat complete the mechanics of the game

DateTask DescriptionTime SpentWas This A Best Practice?
3/20Watched the tutorial video to see what I was going to do1 hourI believe so
3/21I spent today working on the project trello, dundoc, edublogs, and spreadsheet1 hoursunsure
3/22worked on the trello30 minutesyes
3/23I worked on the code for the game1 hourYES!!
3/24worked on dun doc, edublog and asked questions1 hourconfident

Production Project session 5 (SOLO)

SMART GOAL

By May 10, as Game Developer, I will have evidence of Making a Game by following This Tutorial for Session 5.

Lego Bricktober Theater 40180” by mureut.kr is licensed under CC BY-ND 2.0.

PRE-PRODUCTION-INQUIRY

Role

Game Developer: I will be making the entire game by myself, so I am the producer, artist, level designer, and music maker combined

Leader(s) In Field/Exemplary Works

Leader: Gavin Eisenbeisz

Exemplary Works: Made a very popular indie game in one year. (choo-choo-Charles)

NOTES ON LEADER

Training Sources Flappy Bird Tutorial

NOTES ON TUTORIAL

Project Timeline

  • Learn how unity works
  • learn a bit of C#
  • take the sprites of flappy bird and make them yourself with your style
  • make the calculations of your image and its width/height so I can make the ratios of the images the same as the sprites
  • make the images
  • put them into your game

Evidence

PRODUCTION-ACTION

Was/Am unable to make the game completely functional, I am still going to finish it but probably not until after school ends.

POST-PRODUCTION-REFLECTION

21 Century Skills

Ways of Thinking (Creating, Innovation, Critical Thinking, Problem-Solving)

I had problems with the collaboration feature in Unity and also had and still have various problems with the C# script, and since I am completely new to Unity it makes it take way longer and harder.

Ways of Working (Communication & Collaboration)

Since I am working on a SOLO project, I don’t need to communicate with my teammates but if I do have a problem with Unity I will tell someone who knows more than I do and can get it fixed fairly quickly.

Tools for Working (Info & Media Literacy)

Google, youtube, and especially Discord have helped a lot with communicating with the creator of the video directly.

Ways of Living in the World

Whether I enter the game design industry or not things like Scrum, Edublog’s, and burn-down charts are going to be useful in whatever job I get

Grammar & Spelling

Grammarly

Editor

Sergio Armenta

Production Project session 4

openverse is down right now so I am unable to get source. The second openverse works again I am going to link the source here.

Role

Writer/Menus/Producer

Intention/Smart Goal:

By March 1, as Me nu/Writer/Producer, I will have evidence of Writing and coding the menu and coding some of the game myself. by following the Top-down tutorial for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(S) In Field/Exemplary Works

Leader: Takashi Tezuka

Exemplary Works: one of the programmers of the original Legend of Zelda and also a programmer of the original super Mario bros. Video about him

Training source(s)Top Down Tutorial

Notes on video for leader-

  • 1:10 Explains how Takashi Tezuka managed to work on Nintendo games
  • 3:49 How Takashi Tezuka got into working on Legend of Zelda and Super Mario Bros.
  • 4:38 how Takashi helped make bowsers iconic sprite.
  • 5:51 Takashi was either the only writer or main writer for the legend of Zelda
  • 7:32 Takashi making super Mario 2 (Japanese exclusive version)
  • 11:11 Takashi’s thought’s on making super Mario 3

Notes on Tutorial

  • Projectile 1:10
  • Enemy collision 4:15
  • Enemy health 5:26
  • Subtract Variable 6:11
  • Destroy sprite 6:44
  • Comparing variables 7:07

Project Timeline

  • Will make the art for the menu screen
  • Will code the start button so the menu works
  • Code the walking mechanics for a top-down game
  • make the wall and floor texture
  • code the basic mechanics of the game
  • code the enemies

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

there was a problem with the player moving incorrectly and I managed to figure out the solution and remake the player’s movement from the ground up.

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Construct 3. pixel art websites, Trello, Dundoc, and google spreadsheets.

Reactions to the Final Version

Professional Review: concerns about the game being in the state that it is despite spending a month on the game.

Peer Review: I don’t know

Self-Evaluation of Final Version

Grammar and Spelling

The tool used was Grammarly.

Editor

Editor: Scott Leduc.

Game Analysis: “MINDUSTRY”

from the official steam page

Summary

  • I will be analyzing a game on itch.io called MINDUSTRY and it is a mix of factory-building and tower defense. I chose it because I have been playing it on and off for 5-ish years.

Game Play Analysis

Formal Elements
The Basics
Name of the gameMINDUSTRY
The platformwindows, linux, mobile, mac.
Time played (should be at least 30 minutes)300 hours
If you could work on this game (change it), what would you change and why?I would try and make the controls a bit clearer, and make it easy to key-bind
PlayersNOTES
How many players are supported?depends on the server but around 30~60 players
Does it need to be an exact number?it can’t go above 60
How does this affect play?if you have a lot of players doing something it will make the game laggy. and most of the multiplayer modes are different than the single player campaign
Some types of player frameworks:Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.there are different modes that fit within mindustry. some examples include: campaign single-player, attack-everyone for themselves, team battles can be 2v2 to 30v30, survival which is a random map and you survive the waves of enemies with the people who are on the server. both single and multiplayer sandbox. where you and anyone else can build anything.
Objectives/GoalsNOTES
What are the players trying to do?in the single-player campaign you are trying to capture sectors in the world you are on, either Serpluo which has 271 sectors to capture. and Erekir has 91 sectors to capture.
Some common objectives include:Capture/Destroy – Eliminate all your opponents pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon).Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel).Build – Advance your characters or build your resources to a certain point (The Sims).Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).the campaign has two different objectives depending on the sector you are on. there is attack where there is a pre-built enemy base that spawns units to attack your base and you have to make your own units to fight back. and the other, survive in which there is a certain amount of waves you have to survive, each wave gets harder and harder and you have to defend by collecting resources and using those to make turrets and ammo for the turrets to shoot.
Rules/Mechanics
There are three categories of (what the book Rules of Play calls) operational rules:Setup – the things you do at the beginning of a game.Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.you get extra time at the beginning of the sector where you have time to setup buildings before waves start to send enemies. you progress the sector by surviving the enemies sent. and you win once all the waves have been sent.
ControlsNOTES
What controls are used?move X-axis: A/D
Move Y-Axis: S/W
boost: Left-Shift
Command mode: Right-shift
respawn: V
Select/Shoot: mouse Left
Deselect: mouse right
break block: mouse right
select all units: G
Select all unit Factories: H
pickup cargo: [
drop cargo: ]
clear building: Q
Pause/Resume building: E
Rotate: scroll-wheel
Rotate Existing (Hold):R
rebuild region: B
Select region: F
Flip schematic X-axis: z
Flip schematic Y-axis: x
Schematic menu: T
Previous category: ‘
Next category: .
Zoom: scroll-wheel
menu: Escape
toggle fullscreen: `
Pause: Space-bar
Mini-map: M
Research: J
Planet Map: N
Block info: F1
toggle menus: C
toggle power lasers: F5
toggle block statuses: F6
Player list: tab-button
Chat: Enter
Chat history-previous: UP-arrow
Chat history-next: Down-arrow
Chat scroll: Scroll-wheel
Change chat mode: Tab-button
Console: F8
Was there a clear introductory tutorial?the tutorial is only for the VERY basics, everything else you have to search up yourself.
Were they easy to understand or did you find yourself spamming the controller?I found myself spamming the keyboard multiple times to find the right button to do what I wanted and I had to google the controls multiple times.
Resources & Resource ManagementNOTES
What kinds of resources do players control?players control resources and more. there are raw resources that you can mine straight from the ground, those are; copper, lead, Scrap, Sand, Coal, Titanium, Thorium, and spore pods, and there are synthesized items that you make from factories that you build. which include; Graphite, Silicon, Metaglass, Plastanium, Phase fabric, Surge alloy, pyratite, and blast compound, there are also 4 liquids, two of them are raw and 2 or synthesized, water, oil, slag, and cryofluid.
How are they maintained during play?you can mine the raw resources and you get an infinite source of them from the ground. but the synthesized resources can only be fabricated in specialized factories so you have to build them and have to judge when, where and how to make those resources.
What is their role?the harder the resource is to get the better it is at creating defenses and units. so your goal to protect yourself is to make as many hard to get resources so that you can protect your base better.
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?some information is hidden in other sectors but there are a couple sectors where you can get or fabricate every single resource, but you still have to build so that you can get a constant stream of items,
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.
SequencingNOTES
In what order do players take their actions?there is no order, you can defend or attack or only collect resources at the beginning, you can’t do specific thing that will ensure you win. its all about real time strategy
How does play flow from one action to another?real-time strategy
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play – where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.
Player Interactionif you play multiplayer then most of the time you have to coordinate with teammates to defend with efficiency so that you don’t get overrun from enemies.
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.
Theme & NarrativeNOTES
Does it have an actual story structure?there is some story and lore sprinkled thought the campaign but it is hard to figure it out yourself. so most people just google it like me.
Is it based on a historical event (or similar)?no it is pure sci-fi
Does the theme or narrative help you know how to play?the theme doesn’t help you understand how to play and there is little to no narrative other than survive.
Does it have emotional impacts?no
Also, look for en media res (does it start in the middle of the game)?well in terms of the story you start the game at the end of the story. so I don’t know what you call that.
The Elements in MotionNOTES
How do the different elements interact?every resource and every building does something niche or broad, defense buildings defend really well, factories make plenty of resources, mining buildings mine really well, and units can do anything from minding to defending and attacking but they do worse than the buildings who specialize in it.
What is the gameplay like?it’s hard to explain but its if Factorio focused way more on tower defense and had a less gloomy art style.
Is it effective?I would say it’s pretty effective but I haven’t had any other opinions put on it.
Are there any points where the design choices break down?probably the tutorial is the most frustrating part because it does not get in depth about what you can do.
Design CritiqueNOTES
Why did the designer make these particular choices?not sure, the creator of the game doesn’t talk that much online or at least I haven’t seem him talk that much.
Why this set of resources?most of these resources focus on the tower-defense real-time strategy aspect of the game.
What if they made different decisions?I think the game is fine as it is other than the tutorial.
Does the design break down at any point?early in the game which makes you have to do a lot of searching up for yourself.
Graphics & SoundNOTES
Does the game art pair well with the mechanics?I would like to think so, the art style hides the fact that you are mining a planet that has long since perished and that you are killing its last living inhabitants. I like that the art style and the story don’t fit in terms of mood.
Did you find any bugs or glitches?as of version 141.2 there isn’t any bugs that I could find. early on I did but that was 5-ish years ago.
What about sound?sound design is great. I actually want to produce sound similar to it. it has a sort of gloomy and lonely feeling despite the graphics saying so.
Can you spot any technical shortcuts?not really.
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:if you get confused by the controls or the coding inside the game that is called logic. there are a couple of tutorials for those types of things but since this game isn’t that well known you might have to figure somethings out for yourself
What challenges do you face, and how do you overcome them?resource management and keeping track of enemies are usually the main challenges you have to over come in every sector of the game and since every sector has a different map its always fun having to think quickly and do as few errors as you can.
Is the game fair?I would say that the game is a little on the easier side since you can take a good chunk of items from one sector to the one you are going to. which makes collecting resources somewhat less of a challenge.
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?both the multiplayer and single-player are extremely repayable. the single-player because of the sheer amount of levels there are and multiplayer because each server does their own little thing and you can join which ever one you want.
What is the intended audience?on average the intended audience has to be a little older since you do have to know how to manage resources well or else you get no mercy. but it’s easy enough to were I would say 14 is the intended audience.
What is the core, the one thing you do over and over, and is it fun?the core of it all is that it’s a tower defense game with little other types of gameplay sprinkled in and I think it does a really good job at meshing it all together to create a comfy game that you can both get a little frustrated at and take it easy at the same time.

This analysis form was adapted from https://notlaura.com/a-template-for-analyzing-game-design/

Resources

Books

Mr. Le Duc’s Game Analysis Resources